You can have upto 6 researchers, these require the Research Desks, and the large bookshelves to function, you will need 1 desk, for each researcher. To get started on this, first need to unlock them, and once done, set them up to get you Research Points You'll notice at some point you will need Research Points to continue, these Research Points are collected by your Researchers. Some of the best research, are things like new floors, beds ( hotel items) & Elite staff! You will need to also serve a required amount of rare, gold & royal patrons, information on this can be found in the Events page. You can also get bonus guests (+guests), musicians that will keep your guests entertained, and the ability to host special events, unlock Adventurer's and more cooking implements. Maybe it's the simplicity of it.If you look at the research tree, you see a decent amount of things to unlock, this includes things like the Kitchen, new barrels for your bar, which add new drinks, like Lemonade, Wine, & Ale. That took me longer to adjust to, but even that seems like a natural to me now. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.Įven the single saving throw. They seem to fit into S&W with little fuss. I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. Actually, I have the whole available line in print. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). I have OSRIC in full size, trade paperback and the Player's Guide. Put SWL in the email title if you could.īelieve me when I say I have them all in dead tree format. Please send any questions / clarifications / unlawful gratuities to tenkarsDOTtavern at that Gmail thing. If and when there is a 2nd printing of SWL we'll make sure to include the fixes and corrections. I'll make sure to add a "date updated" to the last page, so you know how current a copy you have. All corrections and edits will be made to the document you see in the SWL download folder. It should be noted that the Swords & Wizardry Light Word Doc will be the living document for SWL. But then it wouldn't be necessary to explain a lot of other things.ĮT - Excellent questions. I'll update the Word file later today.Ĭouldn't find an explanation, just that the M-U prepares spells.ĮT - As far as I can recall, no edition of the original RPG required a test or spell check to cast a spell (later editions did require one if struck while casting, and the DCC RPG does require such, but it is a very different beast)Īll the questions may be redundant if you assume familiarity with S&W Complete. AFAIK the modifiers between various editions are slightly different.ĮT - There is no table because there is only, at most, a + 1 bonusĭoes the M-U get no starting weapons, no dagger? Per rules as written he only gets a spellbook.ĮT - That is a big "oops". You mention that you can use the bonuses for different things, for example, STR bonus for Fighters to hit. With just 4 pages to play with, explaining the concept of an RPG is beyond the scope of the rulesġ. Can you learn to play from just these rules? Probably, but it would sure be easier to have a gamer show you the ropes, as we learn best by doing and experiencing, not by reading. Basically, lapsed gamers and current players of the latest editions and those between. Magic-user spells – Level 1 (*user* is lowercase)ĮT - I'd need to refer this to one of our grammar experts.ĭoes the game assume that the reader knows Swords & Wizardry rules?ĮT - No, but it does assume a familiarity with RPGs and to a lesser extent older editions of the original RPG. ".Leather Armor AC 12." - Shouldn't it be AC 7? Second, I have some questions + I found a typo. First, great idea to slim down the ruleset! Edit - somehow blogger dropped this post)
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